I’m a concept artist with a background in transportation and industrial design, focused on characters, environments, and visual development for games and cinematic projects.
My workflow combines sketching, 3D blockout, design iteration, and production-ready visual development. I’m currently a Lead Concept Artist at TaMa Studio's, where I create concepts and guide a team of artists through feedback and visual consistency.
Leading visual development for The Last Child: Valdoria, including environment, character, and prop concepts. Guiding a team of 6 artists through feedback, portfolio review, visual consistency, and production-ready design iterations.
Created environment and character concepts for The Last Child: Valdoria, supporting the visual direction of the project from early exploration to final approved designs.
Created concept art and illustrations for independent clients, including characters, vehicles, props, and environments. Developed artwork from early sketches to polished final pieces.