This is a character concept designed for a medieval-themed game, featuring a fortress or city guard NPC. The design is grounded in historical research, drawing inspiration from 13th–15th century European armor and attire to ensure authenticity and believability within a grounded fantasy setting.
The guard is equipped with a chapel-de-fer helmet, plate gauntlets, a heavy mace, and a cloak bearing a fictional heraldic emblem created specifically for this universe. The goal was to create a functional, narrative-rich design that could seamlessly integrate into a AAA RPG or strategy title.
This project demonstrates my ability to balance historical accuracy with creative worldbuilding — a key requirement for immersive NPC design in story-driven games.
Tools used: Photoshop
I’m currently open to freelance or full-time opportunities in concept art and character design for games.
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